Synopsis Often, many creatures in Season 3 speak in a weird, backward way. The way this technique is performed, the actor or actress will record something spoken normally. They will then play that backward, and record themselves trying to imitate the backward recording. That new recording will then be played backward, and that is the final … Continue reading Understanding the Purpose of Backward Talking
Synopsis Lynch uses a sophisticated and thought out code, writ large across the sounds and animations he uses, to communicate aspects of the Twin Peaks story to us. One piece of that code is a certain type of effect: in certain scenes, Lynch uses a jittery, staticky animation, replete with frame drops, skips, and jump … Continue reading The Meaning Behind Smooth and Jittery Animations
Synopsis The Scratchy Electricity Sound We here this full, scratchy electric sound a number of times throughout the new season. It's clearly part of Lynch's audiovisual code-- a tool to help guide us through the narrative of TPTR. Hypothesis The scratchy electricity sound is a signifier of Lodge-Creature related activity: When it's being played, … Continue reading What is the Significance of the Scratchy Electricity Sound? What about the Utility Poles?
Synopsis In Season 3, Buckhorn, SD is a weird Twin Peaks outpost in the American Badlands. We have the Hastings murders, Ruth Davenport, Woodsmen, and the our first glimpse of the new Major Briggs. However, untangling the mess of narratives into a timeline has proven difficult. Hypothesis Below is the proposed timeline for the events … Continue reading The Buckhorn and Dougie-Tulpa Mini-Timeline
Synopsis We know the Mauve Zone, the place where the Fireman lives, and the place with Naido's Palace. We also know the Convenience Store, which came into exist during the Trinity Test and serves as some kind of nexus point for Lodge entities. Hypothesis The Convenience store is an access point for the Mauve Zone … Continue reading Accessing the Mauve Zone Via the Convenience Store
Synopsis Kettle Jeffries, or Machine Jeffries, is the season 3 incarnation of mysterious FBI Agent Phillip Jeffries from Fire Walk With Me. He appears as a steaming machine in a mysterious room, accessible only via the Convenience Store. Hypothesis Kettle Jeffries exists in a room in the Mauve Zone. The Facts When Mr. C visits … Continue reading Phillip Jeffries (Kettle Jeffries) Is In the Mauve Zone
Synopsis During Season 3, one of Mr. C's driving motivations is acquiring a set of coordinates. These coordinates seem to be key to acquiring his interest, the shape on the Ace of Spades. Hypothesis During his travels, he gets ahold of four sets-- one from Ray, one from Diane-Tulpa, one from Jeffries, and one from … Continue reading The Locations of Mr. C’s Coordinates