Synopsis Often, many creatures in Season 3 speak in a weird, backward way. The way this technique is performed, the actor or actress will record something spoken normally. They will then play that backward, and record themselves trying to imitate the backward recording. That new recording will then be played backward, and that is the final … Continue reading Understanding the Purpose of Backward Talking
Synopsis Lynch uses a sophisticated and thought out code, writ large across the sounds and animations he uses, to communicate aspects of the Twin Peaks story to us. One piece of that code is a certain type of effect: in certain scenes, Lynch uses a jittery, staticky animation, replete with frame drops, skips, and jump … Continue reading The Meaning Behind Smooth and Jittery Animations
Synopsis The Scratchy Electricity Sound We here this full, scratchy electric sound a number of times throughout the new season. It's clearly part of Lynch's audiovisual code-- a tool to help guide us through the narrative of TPTR. Hypothesis The scratchy electricity sound is a signifier of Lodge-Creature related activity: When it's being played, … Continue reading What is the Significance of the Scratchy Electricity Sound? What about the Utility Poles?
Synopsis We know some weird stuff is going on with Sarah Palmer in season 3. We now know a lot more about what that weird stuff it. Hypothesis Sarah Palmer is possessed by Judy, or Judy's representation. The Facts Sarah Palmer is possessed by the Experiment The Experiment is Judy, or Judy's avatar What Does … Continue reading Judy is Possessing Sarah Palmer
Synopsis There seem to be three larger-than-life antagonistic forces at work in Season 3. One is Mr. C. Another is the Experiment, the Bob-vomiting, lover-slashing humanoid we see in episodes 1, 8, and 14. Lastly, there's Judy: an abstract "extreme negative energy" pursued by Cooper, Briggs, Jeffries, and inquired after by Mr. C. Hypothesis Judy … Continue reading Are The Experiment and Judy Related?
Synopsis Fireman: "Remember 4-3-0." This cryptic message from the Fireman to Coop, uttered at the beginning of this season, bears fruit only much later during the finale. There, at a 430 mile marker, Coop finds a portal to some other place on his time-warping quest to find Laura Palmer. Hypothesis Before Coop and Diane are … Continue reading What is Going On With the Portal at 430?
Synopsis Sarah Palmer's story in The Return is one of the mysterious of any of the show's characters. She displays a variety of erratic and unusual behavior, culminating in opening her face, and biting out the neck of a crass barfly wearing a "Truck You" T-Shirt. The Experiment is an equally mysterious, and far more … Continue reading Sarah Palmer is Possessed by The Experiment
Synopsis The Mauve Tower is the nexus of the Fireman's power, and his stronghold. We see him there in episodes 1, 8, 14, and 17. Additionally, we have other locations, such as Naido's Palace, and Phillip Jeffries' room, in the Mauve Tower as well. The Waiting Room seems to be tied to Glastonbury Grove in … Continue reading Connecting The Mauve Tower to The Great Northern Hotel
Synopsis During Season 3, we see the Fireman a number one times: Talking to Coop in Ep. 1, Responding to the bomb in Ep. 8, or meeting with Andy in Ep. 14. He's played by Carel Struyken, the same actor who played the Giant in the original series, and he's wearing similar clothes: the bowtie … Continue reading What the Fireman’s Clothes Reveal (And it’s surprisingly important)